Wow amazing work Masterotaku!!! I got your fix working perfectly on my Windbuild with recentish drivers.
Configure the emulator 3D options, setting ' Stereoscopic 3D Mode' to ' Side by Side' and whatever depth you like. Preferably, use Nvidia DSR to put your desktop at 4x your native resolution to avoid the pixelation of this 3D conversion (pixels will be twice as wide due to stretching, but DSR will hide that). This will allow the wrapper to create a profile for the emulator. Just in case, do it for the other Citra exe files. Open the properties of the ' citra-qt.exe' file and check the ' Run as administrator' checkbox.
Download this file and extract its contents in the folder where ' citra-qt.exe' is, like ' Citra\nightly-mingw' if you use nightly builds. I have added hotkeys and updated some sections. Update (): fix updated to improve the 'less than 0.5' convergence case, to not clip the screen in 'Large Screen' layout. Still higher than not using this fix, but better than before. Update (): fix updated with performance optimizations (basically, deleted unnecessary code for this fix from the files in the 'StereoShaders' folder). This fix converts the native SBS (side by side) 3D mode to 3D Vision, thanks to the OpenGL wrapper that Helifax made (using the 'OpenG元DVision-v10.1.Beta' 64 bit version). 3D Vision fix for Citra, the Nintendo 3DS emulator.